Object source lighting. That’s another monster to tackle. Trying to highlight the edges of the face like the nose, cheek, and then doing thin line strokes towards the back of the head. Also taking a break at the end of[…]↓ Read the rest of this entry…
Interlude 2 - Valmerian Chronicles
Give Peace a Chance
Yes, it could very well be that “monsters” have their own ecology and aren’t colored coded like dragons for your convenience. Drawing someone lying on their back was oddly easier than expected – just don’t rotate the paper and draw[…]↓ Read the rest of this entry…
Deus Ex Petroina
This was an honorary inclusion into Albrecht’s background due to a number of oddly lucky rolls when it comes to grapple escapes. I mean, when the dice demand it… never go against the Boulder of Destiny.
I may regret this, but having a unique hand gesture for every spell sounds appropriate and fun to draw.
Trying to suggest an increasing tempo by smaller and smaller panels, with the final portraits showing messy hair, scratches, damaged clothing, and Fordell switching to daggers.
Maybe this was an unconscious decision, but I retained the position of the party on the right hand side of the strip and the kobolds on the left for the last few weeks. I think it contributes to keeping the[…]↓ Read the rest of this entry…
A Bit of Perspective
Second panel had two point perspective, but the black and white motif is failing for the cavern’s far side – I would put that in shadow since there shouldn’t be any light sources present and darkvision has limited range. Might[…]↓ Read the rest of this entry…
Well It Does
Fordell’s hair has finally settled down to something I’m happy with, and the ground texture is back. I’m also trying to keep the amount of blood and gore low in order to save it for when it really matters.