Archive for montey
Deus Ex Petroina
This was an honorary inclusion into Albrecht’s background due to a number of oddly lucky rolls when it comes to grapple escapes. I mean, when the dice demand it… never go against the Boulder of Destiny.
I may regret this, but having a unique hand gesture for every spell sounds appropriate and fun to draw.
Trying to suggest an increasing tempo by smaller and smaller panels, with the final portraits showing messy hair, scratches, damaged clothing, and Fordell switching to daggers.
Maybe this was an unconscious decision, but I retained the position of the party on the right hand side of the strip and the kobolds on the left for the last few weeks. I think it contributes to keeping the[…]↓ Read the rest of this entry…
A Bit of Perspective
Second panel had two point perspective, but the black and white motif is failing for the cavern’s far side – I would put that in shadow since there shouldn’t be any light sources present and darkvision has limited range. Might[…]↓ Read the rest of this entry…
Well It Does
Fordell’s hair has finally settled down to something I’m happy with, and the ground texture is back. I’m also trying to keep the amount of blood and gore low in order to save it for when it really matters.
It Technically Threatens
The motion blur tool is a wonderful thing, and drawing stone walls is basically doing irregular shingles – start from top down and do some shadowed edges every once in a while for a non-smooth break. Decided to leave out[…]↓ Read the rest of this entry…
Kobolds can indeed throw a shield away and it’ll cause enough ruckus to alert the tribe… just like PCs can try to catch it before it lands… Just like they get reminded that kobolds love traps. And when you say[…]↓ Read the rest of this entry…