Archive for boo
I may regret this, but having a unique hand gesture for every spell sounds appropriate and fun to draw.
Trying to suggest an increasing tempo by smaller and smaller panels, with the final portraits showing messy hair, scratches, damaged clothing, and Fordell switching to daggers.
Maybe this was an unconscious decision, but I retained the position of the party on the right hand side of the strip and the kobolds on the left for the last few weeks. I think it contributes to keeping the[…]↓ Read the rest of this entry…
Kobolds can indeed throw a shield away and it’ll cause enough ruckus to alert the tribe… just like PCs can try to catch it before it lands… Just like they get reminded that kobolds love traps. And when you say[…]↓ Read the rest of this entry…
So…many…characters… it was hard to fit them all in the frames. This was a case of the party not getting a high enough Perception check to see details of a target dummy, and I explicitly mentioned a dome like metal[…]↓ Read the rest of this entry…
This one was really an exercise in drawing all the equipment that everyone carries, in action. So far… it seems to work. At least, the party hasn’t come across 10,000 coins that have to figure out how to carry. I[…]↓ Read the rest of this entry…
Tricky, this one… without a spyglass or binoculars and the classic circular view, how to convey distance, much less have enough detail to show a kobold? Thought about doing a weird fish eye lens with the party on one side,[…]↓ Read the rest of this entry…
You have a PC glow about you – I trust you implicitly. Works in gaming; doesn’t translate well into storytelling. So first I decided that we need a few scenes of the Order journeying together, otherwise why would they care[…]↓ Read the rest of this entry…