So…many…characters… it was hard to fit them all in the frames. This was a case of the party not getting a high enough Perception check to see details of a target dummy, and I explicitly mentioned a dome like metal[…]↓ Read the rest of this entry…
Archive for montey
This one was really an exercise in drawing all the equipment that everyone carries, in action. So far… it seems to work. At least, the party hasn’t come across 10,000 coins that have to figure out how to carry. I[…]↓ Read the rest of this entry…
Tricky, this one… without a spyglass or binoculars and the classic circular view, how to convey distance, much less have enough detail to show a kobold? Thought about doing a weird fish eye lens with the party on one side,[…]↓ Read the rest of this entry…
You have a PC glow about you – I trust you implicitly. Works in gaming; doesn’t translate well into storytelling. So first I decided that we need a few scenes of the Order journeying together, otherwise why would they care[…]↓ Read the rest of this entry…
This panel was an attempt to show the passage of time, otherwise there’s no sense of distance of how far the party has gone beyond Greyhills. Each slice as you progress from left to right shows a different sun position,[…]↓ Read the rest of this entry…
Back to the Valmerian Chronicles after a harrowing mission, as everyone needs a little downtime for gaming. Ever consider the genius of how four short sentences can set the entire mythos of an iconic trilogy? “The Emperor has dissolved the[…]↓ Read the rest of this entry…
Updated the neighborhood background with better vegetation effects. Liquid splashes need some work – most reference photos are usually of water, so they don’t capture the organic solvent feel of gasoline.
CIA MKUltra, man! It’s real! We’re all being controlled through our cell phones! Or your parrots. The shape of a body under a comforter? … Is there a way to get a reference without searching “sleeping woman under comforter photo?”
Necks. I keep wanting to put necks on characters, but you do gain some variety in poses if you don’t. I’m also trying to pay more attention to clothing wrinkles and how sleeves act with gravity.
One of the things important in film is to center the shot so that your audience can track where the characters are even through different cuts – or have enough landmarks so that you can keep track of where the[…]↓ Read the rest of this entry…