Tricky, this one… without a spyglass or binoculars and the classic circular view, how to convey distance, much less have enough detail to show a kobold? Thought about doing a weird fish eye lens with the party on one side,[…]↓ Read the rest of this entry…
Archive for malganis
You have a PC glow about you – I trust you implicitly. Works in gaming; doesn’t translate well into storytelling. So first I decided that we need a few scenes of the Order journeying together, otherwise why would they care[…]↓ Read the rest of this entry…
This panel was an attempt to show the passage of time, otherwise there’s no sense of distance of how far the party has gone beyond Greyhills. Each slice as you progress from left to right shows a different sun position,[…]↓ Read the rest of this entry…
Back to the Valmerian Chronicles after a harrowing mission, as everyone needs a little downtime for gaming. Ever consider the genius of how four short sentences can set the entire mythos of an iconic trilogy? “The Emperor has dissolved the[…]↓ Read the rest of this entry…
This one was also drawn in May 2020, right after the previous one. There’s the inclusion of the bar, which I’m hiding “between frames” as you go around the table… including it might have been a little distracting, since there[…]↓ Read the rest of this entry…
This one was actually drawn in May of 2020, as I had to start on Foul Intentions for the holidays. Definite improvements – a better sense of character size on the page, trying a standardized tavern background template that I can[…]↓ Read the rest of this entry…
First attempt at trying a fisheye lens view to get as much of the tavern as possible. There might be a way to smooth the curve, but I haven’t found a way to do that yet. Very keen to try[…]↓ Read the rest of this entry…
Around this time I still wasn’t planning to post the strips for public consumption, so that’s why everyone looks small and thin. Later on, I’d try to fill the frame as much as possible.
Nope. Not At All.
Trying to suggest that Boo and Montey were taking a step stage left was hard. I tried having them lean towards Malganis to start, but that ended up looking like a bow, and without being able to see their feet,[…]↓ Read the rest of this entry…
Not What You Think
Here’s where I started pushing to see how far two point perspective can really take you before it breaks. I think the background buildings and the fruit stand still work, so I know I can do scenes on one side[…]↓ Read the rest of this entry…